Rocktron EN50082-1 User Manual Page 16

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13
REVERB Function
Reverb, or reverberation, is the continuance of sound within a given room or enclosed chamber after the source of the
sound has stopped producing it. More specifically, it is a multitude of echoes so densely spaced that, to the human ear,
seem as a single continuous sound. These echoes gradually decrease in intensity until they are ultimately absorbed by the
boundaries and obstacles within the room or enclosure. As the sound waves from the signal source strike the walls or
boundaries of the room, a portion of the energy is reflected away from the obstacle and another portion is absorbed into it,
thereby causing both the continuance of sound and the decaying or "dying out" of the sound.
Reverb Types
The Intellifex XL HUSH; REVERB configuration offers 8 different reverb types:
Plate A
,
Plate
B
,
Room A
,
Room B
,
Hall A
,
Hall B
,
Stadium
and
Dual
.
The Plate reverb type simulates an artificial method of producing reverberation, popular in
the early years of recording, which involved using a fairly large, but very thin, metal plate
suspended at its four corners by steel wires under tension. This metal plate becomes excited
by a driver unit (similar to a dynamic speaker without the diaphragm) and the resulting
reverberation is picked up by contact microphones.
The Intellifex XL offers two Plate reverb types which reflect the most common plate charac-
teristics. This type of reverb is often used on drum and vocal tracks.
Room reverb effects simulate various rooms of different sizes and surfaces. For example, a
room which is made up of primarily hardened surfaces (such as tile or hard wood) will
generate reflections containing much more high frequency information than one which is
made up of softer surfaces (such as thick carpeting). The Room reverb effects offered by the
Intellifex XL can generate virtually any imaginable room setting via highly efficient and
adjustable reverb parameters.
Hall reverb simulates the reverberation characteristics of a very large room with a high
ceiling. Reflections in a hall are much longer than a typical room, as the length of time it
takes for the sound waves to travel from one surface to the next is greatly increased.
Stadium reverb simulates the characteristics of a large stadium or arena and should be
used with large amounts of predelay and high frequency damping.
Dual reverb is unique in that it allows for the left and right channels to be processed indepen-
dently one another. For example, the Predelay for the left channel can be set at 100mS while
the Predelay for the right channel can be set at 200mS. This results in reverb output from the
left channel 100mS before reverb is output from the right channel.
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